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Thankfully, Swen Vincke says the devs are now "excited about what [they're] making"
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Larian Studios is not an outfit known to rest on its laurels. Just two years after finding huge success with Baldur's Gate 3, the company has announced a new Divinity game, with a massive showing at The Game Awards. Expectations are high, but founder Swen Vincke is excited, in part because the team isn't as tied to the structure of Dungeons and Dragons anymore.
"Every game has its own identity and its own language that you have to talk to," he tells GamesRadar+ when asked about challenges facing the upcoming Divinity. "So it took us some time to figure that out, but I think we've got it more or less now."
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"Baldur's Gate 3 and D:OS2 are the blueprint for Divinity": Larian's next RPG is the studio's "natural evolution"
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Larian and Baldur's Gate 3 boss Swen Vincke says he's never been more nervous than with Divinity announcement
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Divinity is a "brand-new game" that doesn't require any experience with Larian Studios' past RPGs
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But beyond the high expectations and how ambitious the devs are, Vincke is optimistic because everyone's high on what they're doing. Divinity has all of Larian stoked to be going to work, which wasn't necessarily the case previously.
"We'll do our best, making the best game that we can," he states. "We're excited about what we're making, which is already a step in the right direction, because we weren't excited about what we were making back when we were doing the D&D thing."
While Baldur's Gate 3 has been incredible for Larian's status, it did involve changing tact as a studio. The team moved away from Divinity for the first time in decades and took on the challenge of carrying on an established property within a broadly defined universe.
Larian had to make the systems and ideas work within the Dungeons and Dragons framework, which was no doubt a bugbear when everything was up to the devs beforehand. The team’s discontent definitely isn't evident in the final work, and now everyone has more scope than ever for the next chapter of Divinity. Talk about a crit pass.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Older Divinity games are "a bit outdated," Larian boss Swen Vincke says, so you don't have to play them ahead of Baldur's Gate 3's studio next RPG unless "you really want to know everything."
CATEGORIES PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Anthony McGlynnSocial Links NavigationContributing WriterAnthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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"Baldur's Gate 3 and D:OS2 are the blueprint for Divinity": Larian's next RPG is the studio's "natural evolution"
Larian and Baldur's Gate 3 boss Swen Vincke says he's never been more nervous than with Divinity announcement
Divinity is a "brand-new game" that doesn't require any experience with Larian Studios' past RPGs
Divinity boss doesn't believe "you should play" the older games before the new one "unless you want the lore"
Larian CEO declares "this is the Divinity we've always wanted to make and you're going to have loads of fun with it"
Larian's new Divinity game might mean a pivot back to classic RPGs and I can't wait to see it
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