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Bethesda lead says in the "time between Fallout 4 and Starfield," the "one thing" the studio has learned is that "there is no one definition of an RPG"

· 5 min read
Bethesda lead says in the "time between Fallout 4 and Starfield," the "one thing" the studio has learned is that "there is no one definition of an RPG"
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  2. RPGs
Bethesda lead says in the "time between Fallout 4 and Starfield," the "one thing" the studio has learned is that "there is no one definition of an RPG" News By Jordan Gerblick published 24 December 2025

"Look at Cyberpunk 2077, one of my favorite games. There are some people who don't call that an RPG"

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Oh no, the 'what makes an RPG' discourse has been reignited, thanks to Bethesda Game Studios veteran Emil Pagliarulo recently opening up that particular can of worms in an interview with GamesRadar+. It's the holidays, not Halloween, Emil, read the room.

Anyway, yes, people have been arguing for years about what parameters specifically define the RPG genre. Leveling systems, skills, customizable characters, those are all hallmarks of an RPG, but it's not uncommon for RPG developers to borrow all sorts of elements from other genres, making it trickier and trickier to nail down an exact definition. That's something, according to Pagliarulo, Bethesda learned at some point between releasing Fallout 4 and Starfield.

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  • Fallout: New Vegas screenshot showing a a man with short brown hair wielding a massive flame thrower, setting three enemies in the distance ablaze with the weapons Pillars of Eternity and Fallout: New Vegas lead Josh Sawyer says RPGs are "more interesting" grounded in reality: "Once things get too magical… it's impossible to bring it back down to Earth"
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Jordan GerblickJordan GerblickSocial Links Navigation

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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