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007: First Light delayed 2 months for additional polish, IO says it's the studio's "most ambitious project to date"

· 5 min read
007: First Light delayed 2 months for additional polish, IO says it's the studio's "most ambitious project to date"
  1. Games
  2. Action Games
  3. 007: First Light
007: First Light delayed 2 months for additional polish, IO says it's the studio's "most ambitious project to date" News By Jordan Gerblick published 23 December 2025

"The game is progressing well and is fully playable from beginning to end"

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IO Interactive has delayed 007: First Light two months to May 27, 2026.

In an update shared to Bluesky, the Hitman developer explained that it needs a little more time to polish 007: First Light before release.

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An important update regarding the release date of 007 First Light.

— @007game.ioi.dk (@007game.ioi.dk.bsky.social) 2025-12-23T19:06:14.344Z

It's definitely no fun waiting another eight weeks for something you're excited about, but our 007: First Light preview suggests the third-person adventure will be well worth the elongated wait, with GR's Ali Jones writing, "From what I've seen so far, IO doesn't completely nail that down every single time, but where it does stumble it's an issue with the format rather than an issue with the delivery itself. If that minor quibble is the only one the studio faces, then my faith in 007: First Light seems well-placed - this could prove to be the perfect Bond game."

007 First Light CEO is glad GTA 6 got delayed since now "spring looks really good," but thinks Rockstar could help "the industry as a whole" once it finally ships its masterpiece.

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation Jordan GerblickJordan GerblickSocial Links Navigation

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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