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No, Cyberpunk 2077's elevators aren't just loading screens in disguise, says lead: "The engine is a miracle. I will not accept slander."

· 5 min read
No, Cyberpunk 2077's elevators aren't just loading screens in disguise, says lead: "The engine is a miracle. I will not accept slander."
  1. Games
  2. RPGs
  3. Cyberpunk
  4. Cyberpunk 2077
No, Cyberpunk 2077's elevators aren't just loading screens in disguise, says lead: "The engine is a miracle. I will not accept slander." News By Anthony McGlynn published 22 December 2025

The director of Cyberpunk 2 wants to make sure we know how good Red Engine is

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A persistent belief about Cyberpunk 2077 is that the elevators help mask loading times, a common trick in game development. Not actually the case, apparently, as a prominent developer at CD Projekt Red has made very clear.

The creative director for Cyberpunk 2 and the cinematic director on Cyberpunk 2077, Igor Sarzynski, spoke about the rumor on Bluesky. "You really think you can traverse [the] whole city and enter a huge complex interior with no loading screens but we need to do elevator tricks to load a penthouse?" he says.

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mini rant: no, elevators in cyberpunk are not 'cleverly concealed loading screens'. you really think you can traverse whole city and enter a huge complex interior with no loading screens but we need to do elevator tricks to load a penthouse?

— @srznsk.bsky.social (@srznsk.bsky.social.bsky.social) 2025-12-22T16:18:03.002Z

The Red Engine is definitely impressive when you see just how much can happen at once in 2077. Amid all the neon and NPCs and technological wonders, you're moving freely from location to location with rarely even a need to pause. It's quite remarkable.

As much does bring into question the assertion that the elevators, of all things, were allowing the game to catch its breath. But it speaks to our conditioning, since many blockbuster games, from Mass Effect to God of War, have employed transitional spaces, whether they're caves or moving platforms, to load out the gameworld.

I know I definitely just figure that's what's going on with these things most of the time now. The next time I play Cyberpunk 2077, I'll be even more impressed. Flaws and all, at least CD Projekt Red bucked the stereotype of using a lift for loading. Johnny Silverhand would be proud.

The Witcher 4 and Cyberpunk 2 boss is skeptical AI can replace "industry talent" and can’' imagine "reducing headcount thanks to" the tech: "It’s not gonna be making The Witcher 5."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS CD Projekt Red CATEGORIES PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox Anthony McGlynnAnthony McGlynnSocial Links NavigationContributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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