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Bethesda could have made a Fallout movie or TV show a decade ago, but "credit to Todd Howard," they refused Hollywood's offers until they found "the right partner"

· 5 min read
Bethesda could have made a Fallout movie or TV show a decade ago, but "credit to Todd Howard," they refused Hollywood's offers until they found "the right partner"
  1. Games
  2. RPGs
  3. Fallout
  4. Fallout TV show
Bethesda could have made a Fallout movie or TV show a decade ago, but "credit to Todd Howard," they refused Hollywood's offers until they found "the right partner" News By Jordan Gerblick published 23 January 2026

"Hollywood, at the time, they wanted to throw 'the video game directors' at us. We don't want the guy who makes video game movies"

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Hollywood had been asking Bethesda to make a Fallout movie or TV show for a decade before the hit Prime Video TV show adaptation, according to studio veteran Emil Pagliarulo, but the developer continually refused until they found the right people to run the show.

In an interview with our pals at PC Gamer, Pagliarulo explained why Bethesda kept rejecting pitches from Hollywood. Apparently, it's all thanks to the face of the studio, Todd Howard.

"Credit to Todd Howard, we could have made a Fallout movie or Fallout TV show a decade ago - we had certainly been asked. But Hollywood, at the time, they wanted to throw 'the videogame directors' at us," said Pagliarulo. "We don't want the guy who makes videogame movies. We want the best director, the best showrunner possible…a lot of it was waiting to find the right partner, and not just doing it because you could."

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Amazon Prime CATEGORIES TV Entertainment Jordan GerblickJordan GerblickSocial Links Navigation

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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