Technology

The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead"

· 5 min read
The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead"
  1. Games
  2. Adventure Games
The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead" News By Dustin Bailey Contributions from Austin Wood published 11 March 2026

"Just because we can make an open-world action RPG, doesn't mean we should"

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes (Image credit: AdHoc Studio)
  • Copy link
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful

Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

Signup + GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Signup + Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

Signup + The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Signup + Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

Signup + The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

Signup + SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!

Signup + An account already exists for this email address, please log in. Subscribe to our newsletter

Single-player, story-focused games have supposedly died more times than I could possibly begin to count, and yet somehow they always keep coming back. Last year's surprise hit Dispatch is a sterling example of the continued power of narrative-driven games, but the devs at AdHoc Studio had their work cut out for them trying to convince publishers to take a chance on the title.

AdHoc was founded by a core group of four developers with history going back to Telltale Games, and the studio was keen to continue focusing on the types of narrative-driven games that had been so beloved for so many players. Of course, Telltale was dead by that point, and nobody wanted to take a chance on that type of game again.

You may like
  • Dispatch screenshot Dispatch is styled like "a premium animated television show" because devs didn’t want players to reject it
  • Dispatch Dispatch broke me out of my gaming slump when nothing else could
  • Dispatch screenshots Dispatch is lying to you about RNG just like XCOM, but don't worry, it's for your own good

"We're going to focus on things we're good at – just because we can make an open-world action RPG, doesn't mean we should," Lenart explains. "Whatever we do, we want it to be great, and across the entire project, we didn't want to have any cutbacks. Also, we weren't just employees anymore. We couldn't make a great game that no one buys. Now that we're running a studio, we have a responsibility to our team to keep the lights on. So we need to make something that has a wide enough reach to be successful, not just critically, but also financially."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Clearly, the risk has paid off, since Dispatch was already celebrating 2 million copies sold as of last year. Now, I'm sure many publishers would see those numbers and laugh – especially for a game without any long-term engagement hooks to keep players pumping money into microtransactions. But for a small studio simply trying to keep making the types of games they want to make? It seems to have been a winning formula.

CATEGORIES PS5 Nintendo Switch 2 Nintendo Switch PC Gaming Platforms PlayStation Nintendo Dustin BaileyDustin BaileySocial Links NavigationStaff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

With contributions from
  • Austin WoodSenior writer
View More

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Logout Read more Dispatch screenshot Dispatch is styled like "a premium animated television show" because devs didn’t want players to reject it    Dispatch Dispatch broke me out of my gaming slump when nothing else could    Dispatch screenshots Dispatch is lying to you about RNG just like XCOM, but don't worry, it's for your own good    Split Fiction screenshot of the two leads on a futuristic bike with a GamesRadar+ Best of 2025 badge in the upper right "As long as the couch is there, there's going to be a need for couch co-op": Split Fiction studio COO on standing out "in a year when every third week, the greatest thing comes out"    Clair Obscur: Expedition 33 Gustave winces 34-year game dev veteran says Clair Obscur: Expedition 33 "ruined" his worldview on AAA development    Kingdom Come: Deliverance 2 character Henry wounded Kingdom Come: Deliverance 2 devs know you don't need "tens of millions of players" - only "a bunch of really engaged people"    Latest in Adventure Games Dispatch screenshots Dispatch is lying to you about RNG just like XCOM, but don't worry, it's for your own good    A player runs towards the Pokemon Pokopia release time Pokopia leaves co-op fans disappointed, saying GameShare between Switch 2 and its predecessor "might as well not exist"    In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface    a ditto human sitting on some logs with pikachu and pichu Pokopia's unhinged dialogue is tempting me away from Animal Crossing: "It's a pretty nice butt, don't you think?"    The lighthouse in Pokopia Pokemon Pokopia Team Initiation Challenge and how to get every item needed    The Minecraft Live logo over a promotional image for the Tiny Takeover drop. How to watch Minecraft Live 2026    Latest in News Wonderer heads to the Spire in a screenshot from Slay the Spire 2's animated reveal trailer Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke    Xbox - Future Owns Xbox teases "some iconic games from the past" to be re-released in 2026 from its "game preservation team"    The cowboy cat from the desert in Mewgenics Steam expert advises devs stick to the "Little League" section with friendslop before attempting anything like Mewgenics    Donkey Kong Bananza screenshot of Donkey Kong punching through the landscape with pieces of banana flying through the air With Donkey Kong Bananza, Nintendo learned "it is more fun to destroy that which is beautiful"    An apparently dead person wearing a matted fur bunny suit Severance star Adam Scott's new horror movie Hokum just got an intensely creepy first trailer    Steam Machine with beige backdrop and sad face on front made from closed bracket and colon. Valve pleads for "a line on a bunch of RAM, we are in the market" as AI makes building Steam Machines a challenge    LATEST ARTICLES