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"The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive

· 5 min read
"The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive
  1. Games
  2. FPS Games
  3. Battlefield
  4. Battlefield 6
"The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive News By Jordan Gerblick Contributions from Rollin Bishop published 9 March 2026

"Good game feel, in this sense, starts with understanding what game you have"

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Battlefield 6 (Image credit: EA)
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Battlefield 6 launched in October to generally very solid reviews, with our own writeup awarding the FPS 4/5 stars and calling it "a carefully-crafted and layered multiplayer" experience with a lackluster main campaign. The game has a "generally favorable" 83 Metascore and EA has said it was "the biggest launch in franchise history" (which doesn't gel with the studio's recent layoffs, but that's beside the point).

So, what's the key to Battlefield 6's success compared to its closest competitor, Call of Duty: Black Ops 7, which launched a month later to a much less enthusiastic reception? Well, no one knows for sure, but in a panel during this year's Game Developer's Conference, Battlefield designer Jac Carlsson explains the developer's philosophy toward game feel and stresses the importance of function over form.

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS EA CATEGORIES PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox Jordan GerblickJordan GerblickSocial Links NavigationStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

With contributions from
  • Rollin BishopUS Managing Editor
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