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OG Pokemon devs struggled to fit their iconic RPG onto a Game Boy cartridge: "It was a fight against capacity, a fight against what we could fit onto the cartridge"

· 5 min read
OG Pokemon devs struggled to fit their iconic RPG onto a Game Boy cartridge: "It was a fight against capacity, a fight against what we could fit onto the cartridge"
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OG Pokemon devs struggled to fit their iconic RPG onto a Game Boy cartridge: "It was a fight against capacity, a fight against what we could fit onto the cartridge" News By Jordan Gerblick published 5 March 2026

"I like the Game Boy as a machine but trying to work with all these challenges and make a game that anyone could get into and enjoy was difficult"

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Pokemon Red and Blue key art (Image credit: Nintendo)
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The original Pokemon games, originally Pocket Monsters Red and Green in Japan, are some of the most formative RPGs of all time, but if the original Game Boy's game cartridges had just a little bit less memory, they may have never existed.

Playing the recently released Switch and Switch 2 versions of the Pokemon LeafGreen and FireRed remakes, I'm genuinely astounded that Game Freak managed to pack so much RPG into a literal Game Boy game, and according to the game's original programmer, Junichi Masuda, it was a near-constant struggle.

"That was an overriding theme – it was a fight against capacity, a fight against what we could fit onto the cartridge," Masuda says as part of a big 30th anniversary spread. "We had designed these 150-odd Pokemon to get in as well."

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS The Pokemon Company Jordan GerblickJordan GerblickSocial Links NavigationStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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