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Modders achieve Hideo Kojima's original vision for Metal Gear Solid 5: The Phantom Pain by fully integrating the Ground Zeroes mission

· 5 min read
Modders achieve Hideo Kojima's original vision for Metal Gear Solid 5: The Phantom Pain by fully integrating the Ground Zeroes mission
  1. Games
  2. Stealth Games
  3. Metal Gear
  4. Metal Gear Solid V: The Phantom Pain
Modders achieve Hideo Kojima's original vision for Metal Gear Solid 5: The Phantom Pain by fully integrating the Ground Zeroes mission News By Jordan Gerblick published 26 February 2026

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A brightened screenshot from Metal Gear Solid 5: Ground Zeroes. (Image credit: Konami)
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Whether they're adding tank controls to Resident Evil 2 Remake or making dragon marriage legal in Skyrim, mods are capable of beautiful things. The latest example lets Metal Gear Solid 5: The Phantom Pain players experience the game the way Hideo Kojima originally envisioned: with Ground Zeroes serving as a prologue at the beginning.

Metal Gear Solid 5: Ground Zeroes was originally being developed as the opening mission and prologue to The Phantom Pain, but it was split off and released as a separate game because Kojima wanted fans to have something to play when the new generation of consoles, then the PS4 and Xbox One, released. However, Kojima reiterated in a 2023 social media post that the original plan was for Ground Zeroes to simply be a prologue quest in The Phantom Pain.

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Konami CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation Jordan GerblickJordan GerblickSocial Links NavigationStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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