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Ex-Diablo 2 leads have "tons of conflicted feelings" about going up against the iconic ARPG with their new indie competitor Darkhaven

· 5 min read
Ex-Diablo 2 leads have "tons of conflicted feelings" about going up against the iconic ARPG with their new indie competitor Darkhaven
  1. Games
  2. Action RPGs
  3. Diablo
  4. Diablo 2 Resurrected
Ex-Diablo 2 leads have "tons of conflicted feelings" about going up against the iconic ARPG with their new indie competitor Darkhaven News By Jordan Gerblick published 25 February 2026

"Yeah, we feel the pressure, but I don't hate them for it"

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Darkhaven (Image credit: Moon Beast Productions)
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Darkhaven is a new ARPG "made by many of the original creators of Diablo and Diablo 2," and its developers are now part of an extremely exclusive club of people being forced to compete against their own game.

If you're an indie developer coming out with a new ARPG, Diablo is obviously the standard bearer that your game will inevitably be compared to. And with Diablo 2, arguably the most beloved game in the Blizzard franchise, having recently added its first new class in 25 years, Darkhaven is gearing up to launch in competition with a revitalized version of one of the most iconic ARPGs of all time, and one the founders of Darkhaven studio Moonbeast helped bring to life.

"There's tons of conflicted feelings there," Diablo 2 programmer Peter Hu told PC Gamer. "Yeah, not gonna lie about that … We're an indie company in a way, going up against a giant, and that's a tough hill to climb."

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Blizzard Entertainment Activision Blizzard CATEGORIES Nintendo Switch 2 Xbox Series X PS5 PC Gaming Platforms Nintendo Xbox PlayStation Jordan GerblickJordan GerblickSocial Links NavigationStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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