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"If we only cared about money, we wouldn't ship on anything but Steam," says head of indie empire New Blood, but "we hate money, and we love our players" so the devs put up with the "pain" of consoles

· 5 min read
"If we only cared about money, we wouldn't ship on anything but Steam," says head of indie empire New Blood, but "we hate money, and we love our players" so the devs put up with the "pain" of consoles
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"If we only cared about money, we wouldn't ship on anything but Steam," says head of indie empire New Blood, but "we hate money, and we love our players" so the devs put up with the "pain" of consoles News By Jordan Gerblick published 24 February 2026

"Console certifications, everything besides Steam, is a pain in the ass"

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Dungeons of Dusk scarecrow-looking monster carrying a shotgun (Image credit: New Blood Interactive)
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New Blood Interactive co-founder Dave Oshry says Steam is far and away the most financially viable platform for the publisher's games, and that the only reason they still port games over to consoles is to please their fans.

The famously candid Oshry recently told RPG Site that porting games to consoles is "a pain in the ass" that yields "so much less" in sales than Steam, a platform that allows you to "do anything in real time compared to having to wait weeks or go through certifications." So, why bother with other platforms at all? Because you of you, dear reader. Because of you.

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming PS5 Xbox Series X Nintendo Switch 2 Platforms PlayStation Xbox Nintendo Jordan GerblickJordan GerblickSocial Links NavigationStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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