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"We want these relationships to feel real, which means there's sometimes conflict, there's sometimes push and pull"
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterUpcoming RPG Exodus, the very Mass Effect-y one from veteran Mass Effect developers, is trying to avoid easy romances in favor of more realistic, sometimes challenging relationships.
In an exclusive interview with GamesRadar+, novelist and narrative director Drew Karpyshyn says the team's approach to romance is to "start by giving players as many options as we can, but we want to keep it so that these characters feel real." With experience on everything from Baldur's Gate and Star Wars: Knights of the Old Republic to Mass Effect, the writer is no stranger to responsive in-game relationships, and that's something developer Archetype Entertainment is trying to carry forward in Exodus.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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