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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterDanganronpa and The Hundred Line: Last Defense Academy mastermind Kazutaka Kodaka has some words of wisdom for any aspiring developers – if you want to have an especially out there or creative project approved, lie.
Well, that's a bit of a crude summary, but it's pretty on point regarding Kodaka's actual words. As translated by Automaton, a new online post from the developer in response to a fan asking for advice on how to have their more ambitious or "out there" ideas approved by companies sees him suggesting people "deceive" their employers. Yes, you read that right – and in a way, it does make sense. Lie your way to the top and all that.
"You've got to deceive the company," Kodaka writes, amusingly. "Pursuing creative work while in a company is impossible if you're someone who does whatever the company tells them." He's not entirely wrong here – not all studios are willing to push boundaries, after all, and should devs simply comply without finding a way to incorporate their own creativity, they may never see it come to fruition… although, I suppose that's true of all jobs.
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The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
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These devs are basically making their own Danganronpa that began as "100% a fan game"
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Danganronpa creator's massive tactical RPG has actually been two games in one all along, which, y'know, makes sense
会社を騙すんですよ。会社の中にいながらクリエイティブがやりたいなら、会社の言いなりになってたら無理。言いなりになったフリをしてでもやりたい事をやる。会社を利用する。ま、それで何かあっても雇ったヤツが悪いw https://t.co/FFQEt4bchNFebruary 4, 2026
Kodaka continues, concluding that should things take a turn for the worse following a proposal… well, that's on the company. "Even if it means that you have to pretend to obey, keep doing what you like," he advises. "Use your company. And if something goes wrong, the one who hired you is to blame anyways lol." As funny as it is to read, comments show folks agreeing with the Danganronpa lead.
Many point out that such a bold attitude is the right way to approach your work, and I'd say Kodaka would certainly agree. This is the same man who previously admitted he only makes games he likes, stating, "I don't care if they sell well or not" – a legendary line if I've ever heard one, honestly. So, you've heard it here. Should you have a particularly *unique* idea you want to bring to life, maybe try a fib or two?
In the face of countless live service shutdowns, Danganronpa creator believes devs should be "taking responsibility" to give "players a sincere conclusion"
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming Nintendo Switch Nintendo Switch 2 PS5 PS4 Mobile Gaming Platforms Nintendo PlayStation PRODUCTS DanganRonpa: Trigger Happy Havoc The Hundred Line: Last Defense Academy
Anna KoselkeSocial Links NavigationStaff WriterAfter spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
These devs are basically making their own Danganronpa that began as "100% a fan game"
Danganronpa creator's massive tactical RPG has actually been two games in one all along, which, y'know, makes sense
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"I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games
Former Assassin's Creed director believes constraints are the "secret behind any good art" in game dev
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