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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterAsk any writer who's used both British English and American English, and we can list a multitude of differences between them. They're the same language, but with lots of contrast in execution. Long-time video game translator Richard Honeywood opened a can of slimes by opting for the British end of the spectrum when translating Dragon Quest 8, to stand-out from the distinctly more American Final Fantasy localizations, and the developers weren't happy about the change.
"I knew we needed to be careful because sometimes we're going to have references across games, and we need to keep the names consistent," he explains to Time Extension. "I needed to solve those types of issues. Because it was a comical, lighthearted fantasy, I really wanted to use British humor, which didn't fly with the American office; they couldn't understand it, and they really hated it."
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Dragon Quest creator Yuji Horii says Final Fantasy protagonists "speak a lot," forming a "key difference" between the two iconic JRPG series: "You're not necessarily becoming the protagonist"
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Final Fantasy 7 writer says Dragon Quest taught him that protagonists should be "self-insert for the player", but realized "I shouldn't be so set on the idea that a silent protagonist is the only way"
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Before Final Fantasy 7 blew up, some Square Enix leadership thought there wasn't "real money" in English translations
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Yutaka Sano, then-localization manager at Square Enix, believed it'd alienate players in the US, and compromised by saying they could only use two out of punctuation, spelling, and phrasing, with the third being kept American. "Which is like the dumbest rule ever; it's either British or it's not," Honeywood remembers.
He mentions Dragon Quest Heroes: Rocket Slime as an example, where the punctuation and phrasing were British, but the spelling was more ambiguous, avoiding words with regional alterations. This all led to a greater presence of experts in British English among Honeywood's staff, but a mandate required one voice on the American English side.
Matt Alt, who'd worked on Dragon Quest 7, became the squad's US representative. "He was our barometer, such as in the case of Cash and Carrie, who are in a town called Baccarat," Honeywood recalls.
"These were two characters who we characterized as very in-your-face Americans, basically British people taking the mickey out of Americans. Matt thought it was hilarious, and he actually helped us turn those Americanisms up to 11."
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Dragon Quest visionary Yuji Horii is getting his own RPG-style manga detailing his journey to creating the iconic JRPG series
CATEGORIES PlayStation Nintendo Platforms
Anthony McGlynnSocial Links NavigationContributing WriterAnthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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Dragon Quest creator Yuji Horii says Final Fantasy protagonists "speak a lot," forming a "key difference" between the two iconic JRPG series: "You're not necessarily becoming the protagonist"
Final Fantasy 7 writer says Dragon Quest taught him that protagonists should be "self-insert for the player", but realized "I shouldn't be so set on the idea that a silent protagonist is the only way"
Before Final Fantasy 7 blew up, some Square Enix leadership thought there wasn't "real money" in English translations
Bless him, Dragon Quest creator Yuji Horii says "warmth" and "accessibility" are key to the almost-40-year-old JRPG series' enduring success
Final Fantasy's Yoshinori Kitase and Dragon Quest's Yuji Horii are both on board with Square Enix's multiplatform push
I've fallen in love with Dragon Quest 7 – not the JRPG's breezy new remake, but the 25-year-old PS1 original
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I've fallen in love with Dragon Quest 7 – not the JRPG's breezy new remake, but the 25-year-old PS1 original
Dragon Quest visionary Yuji Horii is getting his own RPG-style manga detailing his journey to creating the iconic JRPG
Final Fantasy's Yoshinori Kitase and Dragon Quest's Yuji Horii are both on board with Square Enix's multiplatform push
Dragon Quest 7 Reimagined lead says he always has a cleric in his party because he's "not particularly skilled at RPGs"
Square Enix says don't spoil Dragon Quest 7 Reimagined or it might ban you from playing
Dragon Quest creator Yuji Horii says Final Fantasy protagonists "speak a lot," forming a "key difference" between the two iconic JRPG series: "You're not necessarily becoming the protagonist"
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