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Arc Raiders didn't cost "hundreds and hundreds of millions"
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterArc Raiders had sold over 12 million copies as of January 12, so Embark CEO Patrick Söderlund is right to say "you don't have to be a math professor to realize that the game has done well for us." But the specifics of the game's profitability and its impact on Embark's plans, including the development of two new games, remains interesting.
Söderlund gets into Arc Raiders' reception and finances in an interview with IGN. "Of course, it's been very profitable for us," he says.
Asked about recent reports claiming Arc Raiders was made on a budget of $75 million, Söderlund wouldn't give specific numbers, but did say this estimate was "not too far off" the reality, as Embark hadn't been spending "hundreds and hundreds of millions of dollars."
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Söderlund sounds bittersweet in his acknowledgement that, where "our industry has been riddled with layoffs and studio closures for the past, I would say, 24 months," Embark now has a comfortable war chest.
"We’ve heard your feedback": Arc Raiders lowers Expedition requirement to 3 million coins, lets players "catch up" on missed skill points from the first Expedition for just 300k each.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox
Austin WoodSocial Links NavigationSenior writerAustin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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Arc Raiders just hit 12 million copies sold, analyst estimates, sets new active players record 2 months after launch
Arc Raiders devs were inspired by Helldivers 2 when they shifted from free-to-play to a $40 game
Arc Raiders devs have no plans on abandoning the shooter: "Our ambition is to keep this game alive for the longest time"
Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have"
Former Battlefield devs had "something to prove" with Arc Raiders and The Finals, ex-Nexon boss says, and that's why they succeeded where other veteran-led studios failed
Arc Raiders producer says the extraction shooter "is just beginning," reveals festive gift of 1,000 tokens for players
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